You can remove the key binding for the console, or you can just not use it.
You can already skip the intro movie in OpenMW. Lets you skip the opening movie and disable the console. Macros can also be bound to the mouse wheel.Īllows to bind macros to mouse buttons or mouse wheel as well. Useful for automatic saving.Īllows to remap time-based triggers, e.g., to achieve automatic saving.Īll macros can also use up to 8 mouse buttons as if they were keyboard keys. Time based triggers, which can be set to push keys after set periods of time. (Including the more accurate ranged vertex mode.)ġ4 different types of macro that can be attached to any key, including entering console commands, changing MGE graphics settings on the fly, and remapping any normally unmappable morrowind controls.Īdds 14 different types of macros in order to, e.g., change graphics settings on the fly. The formats that are supported are determined at compilation-time, but should include the listed ones at the least. The screenshot format can be changed in the settings file. Offers 6 different file formats for screenshots (.bmp. You can take screenshots whenever you want in OpenMW. Lets you take screenshots even when antialiasing is enabled, and in any of 6 different formats (bmp, jpeg, dds and png).Īllows to take screenshots with Anti-Aliasing enabled. OpenMW natively supports all screen resolutions.įixes the white loading screens you get when trying to use antialiasing.įixes white loading screens appearing when using Anti-Aliasing.Īdds fullscreen, customizable hardware and software shaders, up to 32 of which can be run at once.Īdds fullscreen, hardware, and software shaders. Lets you change morrowinds screen resolution to non 4:3 values.Īllows screen resolutions which are not 4:3.
We are missing a proper LOD implementation though.Īllows morrowind to make use of the graphics drivers 'application preference' setting for antialiasing, anisotropic filtering and vWait, mipmap detail, refresh rate, etc.Īllows Morrowind to use graphics driver's preference settings for things like Anti-Aliasing, Anisotropic Filtering, Mipmap Detail, or Refresh Rate.Īllows global render state changes, such as disabling or enabling fog etc.Īllows to change global render states, e.g., disabling or enabling fog. OpenMW already provides distant land (see Camera Settings and Cells Settings).
Adds an oblivion style distant land feature, including distant statics and reflective water.Īdds Distant Land feature including distant statics and reflective water.